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Classified Babylon 5 Blueprints

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Blue Sector

Function: C&C, Docking Bays, Customs, Medlabs, Personnel
Habitation, Administration, Babylon 5 Advisory Council Chambers

Below the zero-g docking bay, in the rotating section, is the docking
bay proper and the forepart of Blue Sector. All ships enter the station
dead center. An incoming ship surrenders its shipboard computer to Babylon
5 Command and Control, or C&C, located directly beneath the bay
entrance. While most pilots can easily match the station's rotation, the
possibility of pilot error is far greater than computer error (a fact
proven more than once). . Unfortunately, certain cost-cutting measures
taken during the station's construction have lead to accidental loss of
life and property. A ship is then taken and lowered into one of many bays
located toward the hull. The docking areas are divided into sections, with
the diplomatic and military bays having restricted access. Starfuries are
housed in separate launch bays in cobra shaped projections along the round
front of the station, hence their common name "Cobra Bays."

The Service Collar is the name for the structure immediately south of
the command and docking sphere at the head of the station. Immediately
"south" of the collar is Customs and Disembarkation. Customs is a
hundred-meter wide chamber running in alongside the collar. While most
employees are human, several aliens are employed using substandard
hardware translators.

The seventy levels of Blue Sector mostly house the 8,000 station
employees. Several mess halls and rec areas are in Blue Sector. Also in
Blue Sector are the Medlabs, staffed by highly trained xenobiologists who
tend to the ambassadors and Earth Force personnel. Medlab One (Blue 7) is
a small facility exclusively used by the Medical Chief of Staff, Doctor
Stephen Franklin. There are larger medical facilities, resembling proper
hospitals, elsewhere on the station. The Babylon 5 Council chambers are
located here as well. A recent addition to Blue Sector is the Strategic
War Room, from which the Great War is monitored and directed.

Brown Sector

Function: Commerce and Transient Habitation

Because of its location to the docking area and customs, Brown Sector
is dedicated to the thousands of beings passing through the station on a
daily basis and aliens with special requirements. Temporary lodging and
commercial (including some of the more shady restaurants and clubs) are
dedicated to travellers, traders, and others.

Aliens requiring alternate atmosphere and gravity conditions live in
the Alien Sector. While most aliens residing here require special
atmosphere mixes, oxygen breathing aliens tend to gravitate here, away
from the overabundance of humans elsewhere. The alien sector is not all
blank corridors curtained in noxious gasses, the Hanging Garden houses
various varieties of alien plant life suited to a methane-ammonia
atmosphere. The Hanging Garden got its name from the various spheres of
soils that hang suspended from the ceiling by thick chains. Most of the
alien growths are phosphorescent. The Dilgar War Memorial was erected here
to commemorate the worlds and species that fell to the Dilgar.

Green Sector

Function: Diplomatic Habitation and Facilities

Green Sector is set aside for the residence of the alien ambassadors,
dignitaries, and their parties. Limited facilities are available for
aliens whose atmospheric needs are not so severe that they must live in
the Alien Sector. Diplomatic quarters for the major powers are located in
Green 2. Each ambassador has diplomatic immunity and the quarters of each
ambassador are considered to be part of their world's territory. Since a
complete suite of offices for each ambassador would take up most of the
station, diplomats are given priority access to the station's meeting
rooms, conference centers, and auditoriums.

Red Sector

Function: Habitation, Commerce and Leisure Facilities

Fresh Air Restaurant

The hollow interior of the rotating section is called the Garden. Its
main purpose is to provide food and oxygen and water reclamation for the
station. Most of the food grown here do not require seasonal changes,
since there are no seasons in this artificial environment. Foods that do
need seasonal variation are grown in separate hydroponic areas. In
addition to necessary insects cultivated in the zoos below the "ground,"
birds are also in the Garden -- all of which are now used to the new
physics of flying in this environment. No one is allowed to camp out on
the interior -- anyone doing so is arrested for destroying precious crops.
A small percentage of the 12 square miles of vegetation is used for
recreation. The Garden offers the following amenities to station
inhabitants: a hedge maze, Zen garden, sports fields, recreation lake, a
rotunda, mosque, a pavilion, and the high class Fresh Air Restaurant.
Supporting the park plantlife is twenty meters of dirt, under which are
four levels of hydroys, support systems, storage and silage units, water
and oxygen reclamation units, chemical processors, farm equipment garages,
and insect zoos.

Wrapped around the "southern end" of the Garden is Red Sector; the Zen
Garden and the Maze have Red Sector addresses. The interior of Red Sector
is lined with marketplaces, business areas such as the Zocalo, Hotel
suites, casinos, bars, brothels, hundreds of shops, stands, bars,
restaurants, and clubs. Places to see:

Zocalo
The
Bazaar - alien traders from around the galaxy ply their exotic wares
here.
Book Universe (book store)
Casinos The casinos
accept all currencies and offer games from seven systems including Joy
Wheel and Blackjack. Telepaths are allowed access, but are forbidden to
play. Station personnel are allowed access too, but cannot exceed a fifty
credit limit, lest they turn to unsavory elements for funding.

The Dark Star Club (seeTaan Churok )
Doug's Dugout Sports Bar
Specializes in Zoon Burgers, Jovian tubers, and Attraxion Ale.

The Eclipse Cafe
Earhart's (Earth Alliance officer's club)

Finagle's Place
The Fresh Air Restaurant The finest (and
most expensive) restaurant on station.
The Galactic
Boutique
The Glory Shop
The Green Tiger

Happy Daze Bar
Babylon 5 Museum permanent exhibition on Earth
History (highlighted by a 20th century electric guitar) with rotating
exhibits from various worlds.
Zocalo Cafe

Gray Sector

Function: Construction and Manufacturing

Gray Sector is the industrial center of Babylon 5. Manufacturing and
maintenance facilities that cannot be located the the populated sections
of the station are located here. Power regulation stations, food
production facilities, and waste processing facilities are also located
here. Access to this section is restricted to station operations personnel
only. It has a total of 30 levels at its widest point.

Gray 14 houses environmental support, cooling areas (for the fusion
reactor), and storage space. Gray 17 was hidden from station records by a
cult and was ignored by maintenance workers as a blueprint glitch for four
years. Station folklore said that the area around Grey 16 and 17 (actually
18) was haunted. A number of maintenance workers claimed to have seen
strange lights and heard unusual noises. There were problems with scans
and communications here, and several missing people were last seen in that
area before they disappeared. It wasn't until the station's security chief
discovered the missing level was stolen by the Cult of the Universe and
that the cause of the disappearances was a zarg.

Yellow Sector

Function: Zero-Gravity Cargo Bays and Docking, Maintenance, Defense
Systems

In the fore of the station is the zero-gravity docking bay entrance.
Two docking "horns" frame the bay, to help guide and stabilize the huge
bulk freighters. Once parked in front of the area, a freighter is
offloaded, refueled by the "hose jockeys," and ofttimes loaded up again.
The zero-g bays extent well into the middle of the station, just above Red
Sector. Although the area is stationary, it is accessible from many parts
of the habitable sections of the station.

Downbelow

"Downbelow" is a term used to describe the unused parts of the station
(mostly those levels nearest the outer hull) where the homeless, or
Lurkers, eke out a living. Trapped on the station for various reasons,
most die here unknown and unremembered. Commerce runs primarily on barter.
It is estimated that Downbelow accounts for nine-tenths of the station's
crime.

"Downtown" is an area between the hull and the water
reclamation systems situated in levels 50 and 51 between Blue and Grey
Sectors. It is full of heavy machinery, lead walls and pipes and was
welded shut when the station went online. Water and Waste reclamation
systems are on decks 49-51 of blue and gray sectors.